(An edited version of this article can be found on GamesBeat.)
Everybody
wants to play a game with a great story and strong characters, but when these
aspects take precedence to gameplay, something is lost. About misplaced
priorities in game reviews, and why you shouldn't stand for them.
The
PlayStation 4 and Xbox One are hitting stores in less than three months, and
you know what that means in the minds of video game magazine editors:
"Best Games" lists! Yes, prepare yourself to be bombarded with lists
of best PS3 games, best Xbox 360 action games, best multi-platform tactical
shooter games, and any other variation on the concept where a writer or two
summarize their magazine's review of ten to twenty games instead of writing
something new. The opening shot was fired by IGN, with their list of Top
25 PlayStation 3 Games.
It
sounds like I'm belittling it, but actually, publishing a Top Games list takes guts,
because you're basically guaranteed to piss someone off. If you write about
Uncharted, someone will complain that you left Arkham City out (and
really, how dare you?). Write about Mass Effect, and it's "what
about Killzone 2?" It's a game where the only winning move is not
to play, and really, given that today anyone can go to your website's review
archive and sort reviews by rating and genre, I don't even see the point.
But
far be it from me to judge the choices made by hard-working editors. No, I'm not
here to discuss the idea of a Top Games list, or even the specific choices made
by IGN, but rather, how these choices are made, and by extension, how video
game reviewers decide which games are worth our cash and which aren't. And if you, like me, live in a place where gaming
culture is underdeveloped, rental stores are unheard of, and games are severely
overpriced, this is something you should definitely care about.
To
see what IGN's list has to do with this, just read the top entry for (you knew
this was coming) The Last of Us. Of two paragraphs devoted to explaining why it
"isn’t only very easily PlayStation 3’s best exclusive... [but] arguably
the best game of the generation on any console", half a paragraph is
devoted to introducing developer Naughty Dog, and the rest is a summation of
the game's plot. Oh well, can't go into too much detail with so little space.
You really shouldn't dwell on minor things like, you know, what you actually do
in this game.
This
is probably the biggest problem with the mainstream gaming media today, and
it's a big one: the shift in focus from gameplay elements of a game to its
cinematic aspects, i.e. plot, characters, graphics and what-have-you.
It's
not an accident, and it's not just IGN. Barely half of IGN's original review of
the game is devoted to the gameplay; in its summary, gameplay is mentioned in
passing. The same is true not only for most favorable reviews of the game, but
also for the more critical reviews. Reviewers for GameSpot and Polygon, who gave
the game scores of 8 and 7.5 out of 10 respectively, based their criticism more
on the nature of the characters than any gameplay issues.
Now,
don't get me wrong: I don't hate The Last of Us. I actually like it a lot (even
though I also think it is vastly overrated). I'm also very much in favor of
plot taking a more important place in video games. But the fact is that back in
the old days, this could never happen. You couldn't cover up significant
problems with your game by packaging it with pretty graphics and interesting
characters, because you just didn't have the technology to put these elements
into the game. Your only way to get good reviews for your game was to make a
good game, and surprise surprise – that's the era that gave us Mario, Zelda,
Final Fantasy, and Metal Gear. Games from that era are not only still loved and
played by many today, to the extent that more than one person made a career from
reviewing and discussing them and other NES games, but are also the inspiration
for basically everything we're playing today. Will anyone watch The Angry PS2
Nerd videos 10 years from now? I doubt it.
Before
I come off as some old cranky guy telling you young people how things were
better in my time – I love a lot of modern games. In fact, my favorite game
ever is Arkham City, with Mass Effect 3 and Skyward Sword close
behind. But what all these games have in common is that they combine ingenious,
fun and fluid gameplay, taking all the great things from the classics while
getting rid of all of the tediousness and broken gameplay, with beautiful
graphics and a compelling plot (well, less so in Skyward's case, but still, you
could do a lot worse). AC even has great voice acting for the most part, and
ME3, well… ME3 has Jennifer Hale.
I
get it: games like The Last of Us, Bioshock Infinite and Mass
Effect deal with political, social and philosophical issues that TV and
film just don't touch nowadays. Ironically, the fact that video games aren't
considered a serious storytelling medium by the public at large has actually
improved their ability to tell an interesting story by making them less
scrutinized (although neoconservative and white supremacist nuts have still
raged at some of the games I've mentioned, but how can you avoid pissing those
people off, right?). That's great, and developers should continue to take
advantage of that fact. But that need not and should not come at the expense of
gameplay.
The bottom line is, we don't need to sell
ourselves short. You can have a great plot and great characters while still
insisting that your great story also be a great game. Otherwise, what you get
is just an overpriced DVD. By pulling attention away from gameplay, the gaming
media serves us all ill; it makes it easier for developers to sell us an
inferior product and cover it up with cinematics.
Anyone who grew up during the
1990s remembers how common it was to rate games according to visuals when 3D
graphics first came around. Let's not let something like that happen again.
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